Relationship between them (can only be 1 = friend or 2 = enemy).įor colors see "Color of hexes" in "#land:".There are 3 numbers separated by a space: The numbers after the colon define relationships between Provinces. Starting Coin income of the #relations:.Name of the Province (some special characters are not allowed ~ # ÷ :, § €).Province information is separated by Y coordinate of the Castle. The numbers and words after the colon define where the castle of a Province is located, the name of a Province and the starting Coin balance of a Province. "true" or "false" (I don't know what this does)Įxample (default is empty after the colon):.There are 3 numbers separated by a space and a "true" or "false" word after: The numbers after the colon are not mandatory and can be left empty. The numbers after the colon defines which hex contains a unit and what that unit is. Note: If the last numbers in every set is 0, Slay rules apply when played. number: which field element (units excluded) occupies the hex.īecause x and y coordinates don't work on hexagons, the Y coordinate tells you the number of a column and the X coordinate tells you the number hex in that column.Įxample (8 green hexes each contains one field element from the table above - see picture):.In each set the numbers are separated by one space. Each set of 4 numbers is separated by a comma. The numbers after the colon define where each hex is positioned, what color it is and what field element (units excluded) is on it. The numbers and "true" or "false" words after the colon define the color of the human player, if the Fog of war, Diplomacy and "Lock relations" will be checked (true) or unchecked (false).įirst "false" means that Diplomacy is disabled the second "false" means that Fog of war is disables and the third "false" means that "Lock relations" are disabled. #map_name:Random map name44 #editor_info: Spaces are allowed.Įxample (default value is "Slot " follows by a number): I think that any special character are not allowed. The letters and numbers after the colon define the name of the map. The numbers after the colon define the difficulty of the AIs and how many human players are playing. The number after the colon defines the size of the map. This is followed by some other map configuration separated by hashes. This page describes how the Antiyoy level code is structured and what every segment does.
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